This game reminded me that some problems don’t even show you where to begin. You stumble, guess, and doubt yourself. And then, suddenly, it clicks. That feeling? That’s what winning in life feels like man!
Excellently designed puzzles, but a very hard game for expert puzzlers.
I hit a wall at (not getting) 22/23 and solved 25, 26, 27, 30, 31, 33, and 34, made attempts at 27, 28, 29, 32, 35 but I kind of hit my willingness to plan moves ahead limit.
you did very well to get that far! there's a definitely a lot of "exploration" involved in the solutions -- i don't think many players can visualize all the steps upon first seeing a puzzle; takes some trial and error to formulate a plan.
i do know of multiple players who wrote down notes to solve the final level; could help if you're having trouble keeping track of the state space (but first you have to make sure you understand the mechanics fully).
☑️︎ I STEPPED ON THE END LEVEL TWICE BY MISTAKE AND COULDN’T UNDO SO I HAD TO START OVER TWICE. BUT MY LABOR IS FINISHED. ☑️︎
These puzzles were so hard. This was a labor of love and frustration and love. You must have spent forever inventing all the mechanics. What a journey.
I figured out the win condition for the game in level 30, because I had already tried couple of the 40s.
Some slight spoilers so govern yourself accordingly.
24 Copy a copy. Wish I remembered this when I was doing 49.
27 Much Love. to me, the peak of the duplication mechanic.
28 Uncover - Honestly harder than 48. I was mostly through the 40s before I got it. Might be the hardest level in the game for where it is, IMHO.
29 Gate. Needed help with initial movement up and down. I only had to see it once, then I could finish from there.
32 Tumbler. I refused to use my brain. I suffered. Then I tried adding numbers.
35 Cycles. I knew what to do from the start, but the trick was figuring out that I had to get rid of one before setting up, depending on my clockwise direction. That took two days and a hint - got the hint after commenting the first time.
36 Useless. Getting to destroy our companion cubes after trying to hard to spare them was satisfying.
37 Nested. You deserve applause for the forced set up of this one. Very elegant.
38 Snapshot. I was so unlucky. I tried every wrong solution first. Took me a day.
39 Rescue. Avoided it out of fear, but its sibling, Cycles, had taught me what I needed so it went pretty smoothly. I did scribble notes for this one, which were completely wrong!
43 Part Lives. I have no clue what I did or why it worked. This level was a fever dream.
44 Expedition. Was rough. Took me longer than heart attack though.
45 Organizer. Don’t remember this one. Took me longer than heart attack though.
47 Minutae. I lucked into the solution. I couldn’t repeat it - I (am still) walled on a level I beat, which is the definition of did not deserve the win.
48 Workspace. You were just being nice before destroying our souls with 49 and 50.
49 Unusable. I walled hard for several days because I forgot about the one thing.
50 Heart Attack. I also lucked into figuring out how to push one heart because I happened to set up right on my third try with the up down config, so I was able to iterate into that.
Return to level █: I figured out in 47 that you can remotely do ‘the thing’. I thought that was the win condition, but I decided to see what would happen first if I did ‘the thing’ the regular way first. Can you remotely ‘thing’?
Levels I will remember.
9-Roundabout, 12-Contextual, 14-Gearbox, 18-Backup, 20-Errata, 22-Tiptoe, 24-Copy a copy, 26-In Series, 27-Much Love, 30-Teapot, 35-Cycles, 38-Snapshot, Organizer and Expedition and Unusable will blend together as an amalgam nightmare.
this post makes me extremely happy :) glad you stuck through it!!
for the ending -- iirc you can't remotely "thing" in that level but it's been long enough since i made the game that i don't remember how well i explored the state space to confirm that.
Amazing game with excellent level design! All levels have different concept that combine mechanism in different way. Some levels are really diffcult and take me hours to figure out the key, but its really enjoyable.
Finally got around to play this game. I remember playing a pre-release version of the game and then abandoned it because I wasn't feeling it, but now I've completed it in its entirety, I can say that it's very, very clever, and the puzzles only get better and better.
I like the fact that rather than having one specific core mechanic and hook, this game has multiple unique and seemingly irrelevant mechanics at play. While you can argue that some of those are more 'core'-y than others, like the portals, all of the mechanics just work so well together that they feel equally important. I believe the game did a good job bringing all these ideas together and exploring them to their fullest potential.
hey, glad you enjoyed it so thoroughly! it really takes quite a bit of work to beat all the levels; glad you came back to it.
sometimes it takes me two or three tries with a game before it digs its way into my brain, too. i kind of love that feeling -- where i go "i would like to like this" to finally "i get it and i love this". i like exercising that intentionality about media, or really just anything in my life. if i just went w/ my initial reaction the world would be so much bleaker. digging past the surface is often very rewarding.
i have adhd and the eclectic nature of my games is not lost on me -- i lean into it because i've realized channeling that part of myself gives people a little window into my experience and sharing that feels very valuable to me.
ohg jung qb lbh qb va yiy 51??? v haqrefgnaq lbh unir gb hfr gur "erq pvepyrf" gb qb fbzrguvat, ohg v'ir gevrq chggvat vg orfvqr gur tenirfgbar naq chfuvat vg (abguvat unccrarq, ohg v znl or qbvat fbzrguvat jebat)
zl frpbaq gubhtug vf gb gel gb chfu bar bs gur cbegnyf, ohg fbzrubj v pna'g rira qb gung! (nf nyjnlf, v znl or qbvat fbzrguvat jebat; v'z jbexvat ba gur cbegny gung vf ng gur obggbz evtug bs gur qvzrafvba evtug bs gur tenirlneq)
zl oenva vf ernyyl oheag... (yhpxvyl v qvqa'g trg n urneg nggnpx! un un...) fb sbe abj, v'yy or cynlvat fbzr bs lbhe bgure tnzrf! v'z nyfb qrfvtavat n tnzr bs zl bja (cngevpx'f cnenobk + tvir hc gur tubfg + fbzr fbxbona guvatl gung v unira'g pnzr hc jvgu n anzr sbe), naq v ernyyl gunax lbh sbe gur vafcvengvba gung lbh unir tvira zr (naq fgvyy pbagvahr gb tvir). lbh'er n terng tnzr qrfvtare. qba'g fgbc perngvat tnzrf, cyrnfr...
what a sweet review -- thanks omega! that's very flattering.
not sure if you were able to figure out the end. i can give you a few hints. they'll get more explicit each bullet point down. (BIG SPOILERS FOR END OF GAME)
gurer'f n pbeare-pnfr zrpunavp va gur tnzr gung unfa'g orra "hfrq" hagvy guvf cbvag (nygubhtu v'q or fbeg bs fhecevfrq vs lbh unira'g frra vg). lbh arrq vg va guvf yriry.
gur zrpunavp vaibyirf gjb gryrcbegref.
gur tubfg jnagf gb rfpncr guvf jbeyq.
if you're still stuck, here is the explicit instruction on the goal of the level (but not the steps to solve it): (BIG SPOILERS, SOLUTION FOR END OF GAME)
lbh zhfg chfu gjb pbaarpgrq gryrcbegref gbtrgure arne gur tenir. guvf jvyy pnhfr gurz gb rkcybqr naq qrfgebl gur tenir.
ooh, interesting! seems like my "loophole" wasn't a loophole after all! now time to get the portals out... how hard could it be? by the way, could i get an idea of how hard this is (relative to the other levels)?
now i understand why there is so much empty space...... time for some fun!
-v'z abg fher nobhg guvf ohg v qba'g guvax vg'f cbffvoyr gb qhcyvpngr zlfrys be nalguvat bgure guna gur cbegny
-gur cbegnyf ner "zhygv ynlrerq"; gur gbc evtug cbegny yrnqf gb n qhcyvpngrq irefvba bs gur cbegny orsber pbclvat
-v arrq bar k sebz gur cerivbhf ynlre naq bar sebz gur nobir ynlre, gubhtu v'z abg fher ubj gb oevat vg sebz gur cerivbhf ynlre (fperj gur oernxvat oybpxf)
i'm pretty sure that some of the points i listed is wrong though
could i have some hints about how to continue? (or if my approach is correct at all)
btw, this is an amazing game, love this thing frustrating but fun
turns out you need to [rot 13] (reveal the hints in order, for anyone who is stuck on this level)
-lbh arrq n k sebz gur cnfg naq shgher
-gur qhcyvpngbef pbcl gur cerfrag fgngr bs jungrire vf vafvqr gur cbegny
-gur k sebz gur cnfg vf uneq gb trg hayrff lbh unir gur gevpx
-cercnengvbaf, qba'g fghss gur k va gur cbegny naq qhcyvpngr
-lbh unir gb trg gur k bhg bs gur jnl (naq ernql gb fraq vagb gur hccre evtug cbegny) jvgubhg fgrccvat ba gur pehzoyr oybpxf; guvf vf qbar orsber qhcyvpngvat
-vs lbh tb guebhtu gur cbegny lbh jvyy chfu gur k va n cynpr jurer lbh unir gb hfr gur pehzoyr oybpxf; guhf, lbh pna'g qb gung. vf gurer nabgure zrgubq?
-ubj jvyy qhcyvpngvat lbhefrys nsgre fghssvat gur k va gur cbegny uryc?
← Return to game
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This game reminded me that some problems don’t even show you where to begin. You stumble, guess, and doubt yourself. And then, suddenly, it clicks. That feeling? That’s what winning in life feels like man!
Excellently designed puzzles, but a very hard game for expert puzzlers.
I hit a wall at (not getting) 22/23 and solved 25, 26, 27, 30, 31, 33, and 34, made attempts at 27, 28, 29, 32, 35 but I kind of hit my willingness to plan moves ahead limit.
The self destruct mechanic was not expected in 30
you did very well to get that far! there's a definitely a lot of "exploration" involved in the solutions -- i don't think many players can visualize all the steps upon first seeing a puzzle; takes some trial and error to formulate a plan.
i do know of multiple players who wrote down notes to solve the final level; could help if you're having trouble keeping track of the state space (but first you have to make sure you understand the mechanics fully).
[Closed Caption: Feral Screaming]
☑️︎ I STEPPED ON THE END LEVEL TWICE BY MISTAKE AND COULDN’T UNDO SO I HAD TO START OVER TWICE. BUT MY LABOR IS FINISHED. ☑️︎
These puzzles were so hard. This was a labor of love and frustration and love. You must have spent forever inventing all the mechanics. What a journey.
I figured out the win condition for the game in level 30, because I had already tried couple of the 40s.
Some slight spoilers so govern yourself accordingly.
24 Copy a copy. Wish I remembered this when I was doing 49.
27 Much Love. to me, the peak of the duplication mechanic.
28 Uncover - Honestly harder than 48. I was mostly through the 40s before I got it. Might be the hardest level in the game for where it is, IMHO.
29 Gate. Needed help with initial movement up and down. I only had to see it once, then I could finish from there.
32 Tumbler. I refused to use my brain. I suffered. Then I tried adding numbers.
35 Cycles. I knew what to do from the start, but the trick was figuring out that I had to get rid of one before setting up, depending on my clockwise direction. That took two days and a hint - got the hint after commenting the first time.
36 Useless. Getting to destroy our companion cubes after trying to hard to spare them was satisfying.
37 Nested. You deserve applause for the forced set up of this one. Very elegant.
38 Snapshot. I was so unlucky. I tried every wrong solution first. Took me a day.
39 Rescue. Avoided it out of fear, but its sibling, Cycles, had taught me what I needed so it went pretty smoothly. I did scribble notes for this one, which were completely wrong!
43 Part Lives. I have no clue what I did or why it worked. This level was a fever dream.
44 Expedition. Was rough. Took me longer than heart attack though.
45 Organizer. Don’t remember this one. Took me longer than heart attack though.
47 Minutae. I lucked into the solution. I couldn’t repeat it - I (am still) walled on a level I beat, which is the definition of did not deserve the win.
48 Workspace. You were just being nice before destroying our souls with 49 and 50.
49 Unusable. I walled hard for several days because I forgot about the one thing.
50 Heart Attack. I also lucked into figuring out how to push one heart because I happened to set up right on my third try with the up down config, so I was able to iterate into that.
Return to level █: I figured out in 47 that you can remotely do ‘the thing’. I thought that was the win condition, but I decided to see what would happen first if I did ‘the thing’ the regular way first. Can you remotely ‘thing’?
Levels I will remember.
9-Roundabout, 12-Contextual, 14-Gearbox, 18-Backup, 20-Errata, 22-Tiptoe, 24-Copy a copy, 26-In Series, 27-Much Love, 30-Teapot, 35-Cycles, 38-Snapshot, Organizer and Expedition and Unusable will blend together as an amalgam nightmare.
this post makes me extremely happy :) glad you stuck through it!!
for the ending -- iirc you can't remotely "thing" in that level but it's been long enough since i made the game that i don't remember how well i explored the state space to confirm that.
You CAN remote the thing!
Comment now redacted because it was fairly spoilery, but ask if you want help
nice :)
fun to play!!
Such a cool game ♥ it is going on my scd letter.
Amazing game with excellent level design! All levels have different concept that combine mechanism in different way. Some levels are really diffcult and take me hours to figure out the key, but its really enjoyable.
I really like the game but at some point it sems impossibel
Yes. I can't pass level 9.
letters one later in alphabet:
zpv offe up qvti uif cmvf sjoh epxo uifo mfgu gjstu uifo qvu uif ejbnpoe jo qpsubm boe foufs gspn uif puifs tjef up qvti ju spvoe uif spvoebcpvu boe ju tipvme cf pcwjpt gspn uifsf
hope that helps
What the...?
ive moved the answer along the alphabet
ok...?
22 and 23 are were where I called it. I solved a few after failing those two, but that’s where I tapped out.
Finally got around to play this game. I remember playing a pre-release version of the game and then abandoned it because I wasn't feeling it, but now I've completed it in its entirety, I can say that it's very, very clever, and the puzzles only get better and better.
I like the fact that rather than having one specific core mechanic and hook, this game has multiple unique and seemingly irrelevant mechanics at play. While you can argue that some of those are more 'core'-y than others, like the portals, all of the mechanics just work so well together that they feel equally important. I believe the game did a good job bringing all these ideas together and exploring them to their fullest potential.
All in all, great game, strongly recommended.
hey, glad you enjoyed it so thoroughly! it really takes quite a bit of work to beat all the levels; glad you came back to it.
sometimes it takes me two or three tries with a game before it digs its way into my brain, too. i kind of love that feeling -- where i go "i would like to like this" to finally "i get it and i love this". i like exercising that intentionality about media, or really just anything in my life. if i just went w/ my initial reaction the world would be so much bleaker. digging past the surface is often very rewarding.
i have adhd and the eclectic nature of my games is not lost on me -- i lean into it because i've realized channeling that part of myself gives people a little window into my experience and sharing that feels very valuable to me.
does this have any edge case where it would infinite loop like in baba? did’t find it so far
[MASSIVE SPOILERS FOR THE GAME; DON'T DECODE UNTIL YOU'RE DONE WITH ALL 50 LEVELS]
contents: review and a bugging question
[rot 13]
fb v'ir orngra nyy 50 "abezny" yriryf (fperj lbh, yriry 1)
v srry gung guvf jnf n ernyyl jryy qrfvtarq tnzr. rirel yriry npghnyyl qbrfa'g ercrng (va grezf bs pbaprcg), rira jura gur yriryf ybbx fvzvyne (rfpncr naq uvtu svir). gur fbyhgvbaf jrer ernyyl uneq gb svaq, ohg fbzrubj ernyyl rnfl gb ercebqhpr bapr lbhe qvfpbirerq gur "pyvpx" va gur pber bs gur chmmyr.
naq bs pbhefr, gur synve! abg eryngrq gb gur tnzr ohg v ernyyl yvxr ubyqvat n xrl naq yrggvat zl punenpgre onat vagb n jnyy... fb shaal :) abg bayl vf gur yriry qrfvta tbbq (vapyhqvat gur "erghea gb yriry 1 guvatl"), gur tencuvpf ner ernyyl avpr gbb!
guvf jnf n terng tnzr, ernyyl. juvyr v'z gnpxyvat yiy 51 (gung'f zl anzr sbe gur erghea gb yriry 1), v'yy or cynlvat fbzr bs lbhe bgure tnzrf! jhzchf jhzc lbh vf ernyyl sha gb cynl, ohg v'z ybbxvat sbe fbzr bgure sha chmmyr/cyngsbezre tnzrf... pbageby gur obql ybbxf vagrerfgvat naq shaal
ohg jung qb lbh qb va yiy 51??? v haqrefgnaq lbh unir gb hfr gur "erq pvepyrf" gb qb fbzrguvat, ohg v'ir gevrq chggvat vg orfvqr gur tenirfgbar naq chfuvat vg (abguvat unccrarq, ohg v znl or qbvat fbzrguvat jebat)
zl frpbaq gubhtug vf gb gel gb chfu bar bs gur cbegnyf, ohg fbzrubj v pna'g rira qb gung! (nf nyjnlf, v znl or qbvat fbzrguvat jebat; v'z jbexvat ba gur cbegny gung vf ng gur obggbz evtug bs gur qvzrafvba evtug bs gur tenirlneq)
zl oenva vf ernyyl oheag... (yhpxvyl v qvqa'g trg n urneg nggnpx! un un...) fb sbe abj, v'yy or cynlvat fbzr bs lbhe bgure tnzrf! v'z nyfb qrfvtavat n tnzr bs zl bja (cngevpx'f cnenobk + tvir hc gur tubfg + fbzr fbxbona guvatl gung v unira'g pnzr hc jvgu n anzr sbe), naq v ernyyl gunax lbh sbe gur vafcvengvba gung lbh unir tvira zr (naq fgvyy pbagvahr gb tvir). lbh'er n terng tnzr qrfvtare. qba'g fgbc perngvat tnzrf, cyrnfr...
Omega_3301 :)
what a sweet review -- thanks omega! that's very flattering.
not sure if you were able to figure out the end. i can give you a few hints. they'll get more explicit each bullet point down.
(BIG SPOILERS FOR END OF GAME)
if you're still stuck, here is the explicit instruction on the goal of the level (but not the steps to solve it):
(BIG SPOILERS, SOLUTION FOR END OF GAME)
ooh, interesting! seems like my "loophole" wasn't a loophole after all!
now time to get the portals out... how hard could it be?
by the way, could i get an idea of how hard this is (relative to the other levels)?
now i understand why there is so much empty space...... time for some fun!
it's can be tricky but it should be easier than some of the levels in the 40s. certainly easier than level 50.
Ok, this should be fun!
First thought: (like 1 minute thoughts)
-v cebonoyl unir gb hfr gur 2 erq guvatf gung ner haybpxrq nsgre v svavfu nyy abezny yriryf (qhu)
-v guvax v unir gb hfr gur snpg gung v unir 2 ragenaprf (Nsgre fbyivat gur abezny chmmyr, v unir 2 jnlf gb ragre gur ertvba jvgu gur cbegnyf)
-v guvax vg nyybjf zr gb ragre n cbegny gung unf orra qvfnoyrq, gura chfu vg nsgrejneqf
Time for the final boss! (And then move on to control the body)
i'm stuck on level 24...
here's what i found out:
[rot 13]
-gur cbegny zhfg or qhcyvpngrq, naq v fraq zlfrys guebhtu gur cbegny gb trg gb gur bgure fvqr (jvgu gur k gbb)
-v qba'g guvax v fraq nalguvat ryfr onpx (be fraq zlfrys onpx)
-v'z abg fher nobhg guvf ohg v qba'g guvax vg'f cbffvoyr gb qhcyvpngr zlfrys be nalguvat bgure guna gur cbegny
-gur cbegnyf ner "zhygv ynlrerq"; gur gbc evtug cbegny yrnqf gb n qhcyvpngrq irefvba bs gur cbegny orsber pbclvat
-v arrq bar k sebz gur cerivbhf ynlre naq bar sebz gur nobir ynlre, gubhtu v'z abg fher ubj gb oevat vg sebz gur cerivbhf ynlre (fperj gur oernxvat oybpxf)
i'm pretty sure that some of the points i listed is wrong though
could i have some hints about how to continue? (or if my approach is correct at all)
btw, this is an amazing game, love this thing
frustrating but fun
there's a sneaky trick to this one, haha. you're close!
let's say your third bullet is wrong and see if that's enough of a hint. if not, lmk
OHHHHHHHHHHHH I FIGURED IT OUT
turns out you need to [rot 13] (reveal the hints in order, for anyone who is stuck on this level)
-lbh arrq n k sebz gur cnfg naq shgher
-gur qhcyvpngbef pbcl gur cerfrag fgngr bs jungrire vf vafvqr gur cbegny
-gur k sebz gur cnfg vf uneq gb trg hayrff lbh unir gur gevpx
-cercnengvbaf, qba'g fghss gur k va gur cbegny naq qhcyvpngr
-lbh unir gb trg gur k bhg bs gur jnl (naq ernql gb fraq vagb gur hccre evtug cbegny) jvgubhg fgrccvat ba gur pehzoyr oybpxf; guvf vf qbar orsber qhcyvpngvat
-vs lbh tb guebhtu gur cbegny lbh jvyy chfu gur k va n cynpr jurer lbh unir gb hfr gur pehzoyr oybpxf; guhf, lbh pna'g qb gung. vf gurer nabgure zrgubq?
-ubj jvyy qhcyvpngvat lbhefrys nsgre fghssvat gur k va gur cbegny uryc?
thank you so much for your help!
and escape is also hard
i think pulling one x from the future is the hard part now
but maybe 2 from the past? idk aaaaaaaa
ok i actually need hints
currently gave up on level 25 and working on level 26 "in series"
it feels easier to approach
here's what i found out about level 25:
-gurer vf bayl bar jnl lbh pna pebff gb gur bgure fvqr, fb vs lbh jnag gb qbhoyr onpx, lbh arrq gb haybpx gur 2 "4" ybpxf ng gur obggbz
-zl ceboyrz vf gung vs v haybpx 2 bs gur ybpxf, gur ynfg ybpx vf vzcbffvoyr gb ernpu (v'yy unir gb gnxr nabgure 4 sebz gur arkg cbegny ohg gung arrqf 2 4f gb oevat onpx)
-guvf vf whfg n thrff, ohg qb v arrq gb hfr bar bs gur qvzrafvbaf gb fgber gur 4f? (naq v guvax gurer vf ab cbegny chfuvat urer)
-v guvax v znl or noyr gb chfu gur ahzore oybpxf ol sbezvat n 10 4 10... punva fb v qba'g unir gb fgrc ba gur pehzoyr oybpxf
it's definitely the hardest level so far