Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 8 of 51 · Next page · Last page
(+1)

This game is amazing. I just finished playing through it for the second time and it is still so incredibly satisfying. Thank you so much; I love it.

glad you enjoyed it! thanks for playing!

(+2)

This game reminded me that some problems don’t even show you where to begin. You stumble, guess, and doubt yourself. And then, suddenly, it clicks. That feeling? That’s what winning in life feels like man!

(2 edits) (+1)

Excellently designed puzzles, but a very hard game for expert puzzlers.

I hit a wall at (not getting) 22/23 and solved 25, 26, 27, 30, 31, 33, and 34, made attempts at 27, 28, 29, 32, 35 but I kind of hit my willingness to plan moves ahead limit.

The self destruct mechanic was not expected in 30

(+2)

you did very well to get that far! there's a definitely a lot of "exploration" involved in the solutions -- i don't think many players can visualize all the steps upon first seeing a puzzle; takes some trial and error to formulate a plan.

i do know of multiple players who wrote down notes to solve the final level; could help if you're having trouble keeping track of the state space (but first you have to make sure you understand the mechanics fully).

(5 edits) (+1)

[Closed Caption: Feral Screaming]

☑️︎ I STEPPED ON THE END LEVEL TWICE BY MISTAKE AND COULDN’T UNDO SO I HAD TO START OVER TWICE. BUT MY LABOR IS FINISHED. ☑️︎

These puzzles were so hard. This was a labor of love and frustration and love. You must have spent forever inventing all the mechanics. What a journey.

I figured out the win condition for the game in level 30, because I had already tried couple of the 40s.


Some slight spoilers so govern yourself accordingly.

24 Copy a copy. Wish I remembered this when I was doing 49.

27 Much Love. to me, the peak of the duplication mechanic.

28 Uncover - Honestly harder than 48. I was mostly through the 40s before I got it. Might be the hardest level in the game for where it is, IMHO.

29 Gate. Needed help with initial movement up and down. I only had to see it once, then I could finish from there.

32 Tumbler. I refused to use my brain. I suffered. Then I tried adding numbers.

35 Cycles. I knew what to do from the start, but the trick was figuring out that I had to get rid of one before setting up, depending on my clockwise direction. That took two days and a hint - got the hint after commenting the first time.

36 Useless. Getting to destroy our companion cubes after trying to hard to spare them was satisfying.

37 Nested. You deserve applause for the forced set up of this one. Very elegant.

38 Snapshot. I was so unlucky. I tried every wrong solution first. Took me a day.

39 Rescue. Avoided it out of fear, but its sibling, Cycles, had taught me what I needed so it went pretty smoothly. I did scribble notes for this one, which were completely wrong!

43 Part Lives. I have no clue what I did or why it worked. This level was a fever dream.

44 Expedition. Was rough. Took me longer than heart attack though.

45 Organizer. Don’t remember this one. Took me longer than heart attack though.

47 Minutae. I lucked into the solution. I couldn’t repeat it - I (am still) walled on a level I beat, which is the definition of did not deserve the win.

48 Workspace. You were just being nice before destroying our souls with 49 and 50.

49 Unusable. I walled hard for several days because I forgot about the one thing.

50 Heart Attack. I also lucked into figuring out how to push one heart because I happened to set up right on my third try with the up down config, so I was able to iterate into that.

Return to level █: I figured out in 47 that you can remotely do ‘the thing’. I thought that was the win condition, but I decided to see what would happen first if I did ‘the thing’ the regular way first. Can you remotely ‘thing’?


Levels I will remember.

9-Roundabout, 12-Contextual, 14-Gearbox, 18-Backup, 20-Errata, 22-Tiptoe, 24-Copy a copy, 26-In Series, 27-Much Love, 30-Teapot, 35-Cycles, 38-Snapshot, Organizer and Expedition and Unusable will blend together as an amalgam nightmare.

(+1)

this post makes me extremely happy :) glad you stuck through it!!

for the ending -- iirc you can't remotely "thing" in that level but it's been long enough since i made the game that i don't remember how well i explored the state space to confirm that.

(3 edits) (+1)

You CAN remote the thing!

Comment now redacted because it was fairly spoilery, but ask if you want help

(+1)

nice :)

(+1)

fun to play!!

(+1)

Such a cool game ♥ it is going on my scd letter.

(+1)

Amazing game with excellent level design! All levels have different concept that combine mechanism in different way. Some levels are really diffcult and take me hours to figure out the key, but its really enjoyable.

I really like the game but at some point it sems impossibel

Yes. I can't pass level 9.

letters one later in alphabet:

zpv offe up qvti uif cmvf sjoh epxo uifo mfgu gjstu uifo qvu uif ejbnpoe jo qpsubm boe foufs gspn uif puifs tjef up qvti ju spvoe uif spvoebcpvu boe ju tipvme cf pcwjpt gspn uifsf

hope that helps

What the...?

ive moved the answer along the alphabet

ok...?

(1 edit)

22 and 23 are were where I called it. I solved a few after failing those two, but that’s where I tapped out.

(+4)(-2)

Finally got around to play this game. I remember playing a pre-release version of the game and then abandoned it because I wasn't feeling it, but now I've completed it in its entirety, I can say that it's very, very clever, and the puzzles only get better and better.

I like the fact that rather than having one specific core mechanic and hook, this game has multiple unique and seemingly irrelevant mechanics at play. While you can argue that some of those are more 'core'-y than others, like the portals, all of the mechanics just work so well together that they feel equally important. I believe the game did a good job bringing all these ideas together and exploring them to their fullest potential.

All in all, great game, strongly recommended.

(2 edits) (+4)

hey, glad you enjoyed it so thoroughly! it really takes quite a bit of work to beat all the levels; glad you came back to it.

sometimes it takes me two or three tries with a game before it digs its way into my brain, too. i kind of love that feeling -- where i go "i would like to like this" to finally "i get it and i love this". i like exercising that intentionality about media, or really just anything in my life. if i just went w/ my initial reaction the world would be so much bleaker. digging past the surface is often very rewarding.

i have adhd and the eclectic nature of my games is not lost on me -- i lean into it because i've realized channeling that part of myself gives people a little window into my experience and sharing that feels very valuable to me.

Viewing most recent comments 1 to 8 of 51 · Next page · Last page