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Nice game! :D Reminds me of those levels in Osmos where you're in a space full of bubbles, but much more chaotic (as you're trying to dodge everything instead of carefully ejecting mass into other bubbles bigger than you to either scoot over to other areas or start a chain reaction that lets you absorb now smaller bubbles), hahahaaaa


Feels nice to dodge asteroids while trying to collect orbs, and the fact that the objects you're trying to collect affect each other and other objects collision-wise seems like it can make for some interesting moments in gameplay (along with like, everything else near and far that you have to keep track of to predict how you should maneuver through things)! Love the sound design as well, from the chill ambience of space to the satisfying sound effects, and the minimalist visuals look neat too! (The crosshair you get on your player as you focus especially feels pretty fitting and cool, like you're manipulating a high tech telescope/microscope)

oh yeah osmos is a good comparison point in terms of feel/setting. good pull!

i am definitely pretty proud of the base idea here -- the looping space allows it to have no static obstacles but still confine the player in a room with a carefully tuned obstacle density. glad the elements come together so well for you :)