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How did you make the aesthetics of this so good?

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This is an amazing platformer!! One of the most satisfying movement systems to master I've ever seen in a game! I've just finished it, but I feel like there's still a bunch of challenges I COULD attempt and I'll definitely come back to it to see what else I can find (when my fingers stop hurting).

thanks for the high praise! really glad you enjoyed it!

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Great game! You've designed the screens very well.  The feel of the game gives me a combination of ESA space station vibes and Celeste level precision trickery.

I'm only 4 hours in and only got one of the power packs. The game is much bigger than the power packs just for the collectibles. It's important to reiterate that there are no upgrades - some areas of the map looks like they require an upgrade to reach a collectible but re-reading the description is greatly helpful in reminding me that the only gate there is just me.

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glad the vibe works! i'm a visual artist maybe third or fourth so i picked a simple style that i knew i could execute on.

and yeah, i very much want the game to be a celebration of mechanics and discovery, so i'm glad to hear you're enjoying that part too!